Fall Update

Hey there,

A lot has happened since Summer and we continue to make progress on Amirelia. A couple of notable events: firstly we took Amirelia to Playcrafting NYC’s Fall Expo in October at Microsoft’s offices in Manhattan. The response to the game was overwhelmingly positive and it is a pleasure to see new people interact with the demo. We will certainly be more active in letting everyone know when and where they can play the latest build going forward. Secondly, we completed our submission to the Independent Games Festival! We look forward to hearing the results in the coming months.

Since August the levels Intimacy and Asymmetry have come a long way in their development. The overall progression of the levels have been established and their basic art assets have been implemented. We still need to devote time to carefully playtest and refine them so they are as streamlined as our Tutorial. We aim to add additional layers of visual polish and audio feedback to enhance the environmental narrative of the game.

AsymmetryUpdate

IntimacyUpdate

Two of our core team members are moving cities this month and so our team becomes even more distributed, but we remain on track to finish development by the end of the year. We have a lot of work to do, but we are excited to put the finishing touches on the game! We will keep you posted.

All the best,

Studio FriendCannon