{"id":40,"date":"2014-10-06T18:00:14","date_gmt":"2014-10-06T18:00:14","guid":{"rendered":"http:\/\/amirelia.wordpress.com\/?p=40"},"modified":"2014-10-06T18:00:14","modified_gmt":"2014-10-06T18:00:14","slug":"rhythm-based-fighting-games-a-brief-search","status":"publish","type":"post","link":"https:\/\/www.amirelia.com\/?p=40","title":{"rendered":"Rhythm-Based Fighting Games: A Brief Search"},"content":{"rendered":"<p>I decided to do quick search of existing rhythm-based fighting games and this is what I turned up, with regards to commercial examples anyway:<\/p>\n<p>There&#8217;s Zen Studio&#8217;s\u00a0<em>Kickbeat<\/em>, which uses its sound track or takes whatever music input you provide and coordinates a series of instantiated would-be challengers to attack you on the beat, unless you smack them down first, which you do by providing the correct input based on the enemy&#8217;s color and position.<\/p>\n<div class=\"jetpack-video-wrapper\"><iframe loading=\"lazy\" title=\"KickBeat - Beat Your Own Music Trailer\" width=\"662\" height=\"372\" src=\"https:\/\/www.youtube.com\/embed\/1K7j5CIctKA?start=117&#038;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<p>&nbsp;<\/p>\n<p>SNK Playmore&#8217;s\u00a0<em>The Rhythm of Fighters\u00a0<\/em>in which you link inputs together to create combos. You have some decision making in that you can block, but it seems mostly to be input matching to a beat.<\/p>\n<div class=\"jetpack-video-wrapper\"><iframe loading=\"lazy\" title=\"THE RHYTHM OF FIGHTERS Game Trailer (English)\" width=\"662\" height=\"372\" src=\"https:\/\/www.youtube.com\/embed\/7he26r_X6xA?start=51&#038;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<p>&nbsp;<\/p>\n<p>Then there&#8217;s this unexpected item, developed by 505 Studios (?), <em>Way of the Dogg\u00a0<\/em>is some oddball game that revolves around input combination to the rhythm of Snoop Dogg\/Lion&#8217;s opus of rap songs. Very strange indeed.<\/p>\n<div class=\"jetpack-video-wrapper\"><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"662\" height=\"373\" src=\"https:\/\/www.youtube.com\/embed\/Qyk34FMbWis?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;start=74&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/div>\n<p>&nbsp;<\/p>\n<p>All of these games look like they take <em>Guitar Hero<\/em>\u00a0or<em> DDR<\/em> are as their inspirations, which is cool, but it just frames the rhythm recognition\/input combination mechanics as fighting rather that music making or dancing and so the strategic layer that you find in fighting games is pretty thin. Also, it doesn&#8217;t look like any of them have a multi-player element. What we are trying to do with Rhythm Fencer is to preserve that decision making\/strategic element, while requiring the players to be on a persistent beat. I&#8217;m sure other games must have explored this concept. The research continues.<\/p>\n<p>&#8211; Bob<\/p>\n<p>Sources:<\/p>\n<p><a href=\"http:\/\/www.destructoid.com\/review-kickbeat-260938.phtml\">Kickbeat Review<\/a><br \/>\n<a href=\"http:\/\/www.destructoid.com\/review-the-rhythm-of-fighters-277252.phtml\">The Rhythm of Fighters Review<\/a><br \/>\n<a href=\"http:\/\/www.wayofthedogg.com\/us\/index.html\">Way of the Dogg&#8217;s Website<\/a><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I decided to do quick search of existing rhythm-based fighting games and this is what I turned up, with regards to commercial examples anyway: There&#8217;s Zen Studio&#8217;s\u00a0Kickbeat, which uses its sound track or takes whatever music input you provide and coordinates a series of instantiated would-be challengers to attack you on the beat, unless you&hellip;<a href=\"https:\/\/www.amirelia.com\/?p=40\" class=\"button\">Read more <span class=\"screen-reader-text\">Rhythm-Based Fighting Games: A Brief Search<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[3],"tags":[7,10,11,18,20,23,30],"class_list":["post-40","post","type-post","status-publish","format-standard","hentry","category-research","tag-bob","tag-game-design","tag-game-dev","tag-research-2","tag-rhythm-fighters","tag-snoop-lion","tag-video-games"],"jetpack_publicize_connections":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.2 - 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