Upcoming Events

With May approaching quickly, we’re making great strides to have a presentable demo up and running before that time. Our current plan is for the demo to end at the end of the tutorial, with the remainder of the game being saved for an eventual release. There are a number of deadlines that surround the beginning of May, and so you can expect to see an updated build on the Play page by then.

That being said, we’re excited to announce that we’ll be taking Amirelia to RPI Gamesfest! Also, just in case our schedule wasn’t packed enough, we’re splitting our team up for that weekend so that we can also present at Imagine RIT! It’s going to be an exciting weekend, and we hope to get some great feedback from our playtesters.

We’ll be making some more announcements as May approaches, so keep an eye out for more news from us in the near future!

April Update

We’ve been sorting through a mountain of design decisions in the past few weeks, and the current state of Amirelia reflects that. However, we still have many decisions left to make. Things are mostly functional in the new tutorial at this point, and so we’re taking a close look at our visual aesthetics. In general, we’re developing an organic aesthetic and giving the players the sense of restoring an organic habitat by working together. The growing friendship between the players is then symbolized by the growing life that surrounds the players.

We’re also going to be working on consistency, especially in regards to aesthetics. When the new version of the tutorial is uploaded, it should be considerably more consistent than our current online version. We have many goals that we hope to achieve by the time May arrives, and we will do our best to post updates as time provides.