GDC

The entire team is currently here in San Francisco for the Game Developer’s Conference. In the last few weeks, we’ve been focusing on adding in a few final features and polishing existing features so that we have something really great to present at the conference. Controllers are no longer necessary to play, as we’ve added in keyboard support. Our tutorial level has been refined to be a bit more intuitive, and players can now navigate through the ether to reach other levels after exiting the tutorial area. Now that we’re here, we’re all quite happy with the current state of Amirelia, and we are really looking forward to displaying it during tomorrow’s prototype/playtesting event. Based on the feedback we receive from the playtests, we’ll make changes and document them here as we make progress.

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